![]() ![]() Discharge coil's range can be visualized by holding space while one is selected in the sub editor.Added "ignore" Order that can be used to prevent bots from using/repairing/taking specific items or devices.Added a ready check that can be used to check if everyone is ready to depart from an outpost in multiplayer.Added concatenation component (a signal component that joins two inputs together).Added mineral scanning functionality for sonars: enabled by default for handheld sonars, can be enabled for other sonar devices in the Sub Editor with Sonar component's "HasMineralScanner" property.Deep Diver subs can dive 20% deeper than other subs without getting crushed.Submarine hull upgrades increase the submarine's tolerance to pressure, allowing it to dive deeper without getting crushed by pressure.Added new military outpost music track.Adjustments and balancing to the way locations change to other types of locations: habitation now spreads faster as the player explores the campaign map further.A ballast flora infection may be contracted by passing through a colony of ballast flora spores (which are faintly visible on the sonar). Added ballast flora, a plant-like organism that can infect the submarine and leech power from junction boxes and batteries.Mineral collection missions where you have to locate and mine a mineral cluster.Beacon missions where you have to repair and power up a "beacon station". ![]() Nest missions where you need to enter a cave to destroy a monster nest. ![]()
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